Forum: Bryce


Subject: Tiling Alpha Textures in games, How is it done?

electroglyph opened this issue on Mar 04, 2006 ยท 15 posts


electroglyph posted Sun, 05 March 2006 at 3:23 AM

My problem is how to get three or more textures onto a single mesh. I'm trying to minimize mesh and texture sizes so three terrains is not an option. I can use two textures such as grass and gravel. I can create another texture like an alpha mask to draw roads across the surface. This will work the same as using a grayscale in the B channel to control the A and C blending in bryce. I'm just wondering if anyone has used a program like deep paint that might do this on the fly with tools like an airbrush.