gothicwriter72 opened this issue on Mar 04, 2006 ยท 14 posts
diolma posted Sun, 05 March 2006 at 3:01 PM
One other thing (which has caught me out more than once):
I notice that you have your mapping (under effects, in top RH corner) set to "World - Standard". Try changing that to "Object - Standard" (I think that's what it's called - can't check w/o firing up V5I, then I'd miss my 15 min 'rosity post time..). Object standard: Everything is spread about on just your object; World standard: Everything is spread about in the whole world (but your object only picks up the bits that are where it is in the World).
Think of it like this: If the algorithm generates (say) 3 objects, then under World Standard, those 3 objects will be scattered around the World. If your terrain happens to be in the area of one of those objects, it will show up. If not, it won't. But under Object Standard, those same 3 objects are generated on your terrain. So they'll always show up, even if you move the terrain...
Also make sure you don't have anything too close to your terrain (such as a ground/water plane) - these can affect the "decay near foreign objcts" bit. Either turn that off, or move the other bits away from the terrain...
Cheers,
Diolma
(Hope that made sense..)
Message edited on: 03/05/2006 15:03