visualgirl opened this issue on Mar 06, 2006 ยท 29 posts
stahlratte posted Mon, 06 March 2006 at 11:54 PM
IMO second skins are only usefull for stockings, and MAYBE underwear.
Everything else looks simply BAD, even in an average sized render.
Displacement maps seem to be a solution, but
Im completely against them (in Poser), as they force you to use Poserscrappy Firefly renderer that takes forever to render.
As long as 1998s technology can render my pics in seconds instead of hours, its fine with me.
I also cant help but think that many use them just as a cop out for sloppy modelling.
And it really irritates me if I cant see how an item looks like in preview mode.
There are two better options to reduce polycount:
A "dummie" figure. One that has only the head, neck and hands as "real" bodyparts, but the rest are ghost parts without actual geometry.
A "casual" figure. Thats the "dummie" with the clothes merged into a single figure like the default Poser "casual" figures.
Both solutions give much better results than painted on clothes, yet have a lot less polygons than a standard clothed figure.
And of course you still can just make the unecessary bodyparts invisible. ;-P
(Yes, Poser ignores invisible items)
stahlratte