Tyger_purr opened this issue on Nov 26, 2004 ยท 29 posts
diolma posted Wed, 08 March 2006 at 4:10 PM
Just a couple of (minor) points... 1. You rarely have to use a "math multiply/divide" node, 'cos you can usually do that via the value dial of the parameter you're plugging in to (eg: value = 0.1 is the same as going through a math divide by 10). (there are, however times when you have to use math "divide/multiply).. 2. You can sometimes get a better displacement/bump when adding clothing via the nodes by doing a slight blur to the mask. That way, it adds a thickness to the cloth without an abrupt change. 3. With a bit of thought and work, you can combine up to (at least) 3 different "masks" in a single image. (see next post). Saves memory.... ...