scaramouche opened this issue on Mar 08, 2006 ยท 10 posts
Eternl_Knight posted Wed, 08 March 2006 at 5:18 PM
Well, I wouldn't be tossing out the Poser installation just yet, BUT MakeHuman is a project to watch (as I bet both EFrontier & DAZ already are). Originally a "plugin"/extension of Blender (a free/open-source, feature-laden, if hard to use 3D modelling, animation, and rendering application) - it is now nicely separated, but given the developers of both are familiar to one another, I reckon that there will be a method of auto-rigging the characters for Blender. The mesh has a much more lenient license than you can expect from DAZ or EFrontier (similar though slightly less verbose to the Sixus1 Open License - basically BSD-derived). And for those that love the benefits of Unimesh - the number of artists who have tweaked the edge-flows on their base is phenomenal (resulting in a very flexible mesh topology) However, at this point it is not much more than a mesh morphing program. You can turn the mesh into everything from a baby to a muscle-bound She-Freak-alike, but there is no UV's to the mesh export (yet) and no skeleton/rig. I'm willing to bet that there will be once MakeHuman leaves beta, but not really until then. In other words, take a look (it's worth it) but don't make any plans based on it just yet :) --EK