Lyne opened this issue on Mar 08, 2006 ยท 14 posts
svdl posted Wed, 08 March 2006 at 9:59 PM
Something that tends to help when using Poser objects in Vue is not importing them into the final scene. This is my workflow: - I set up the scene in Poser, without materials. Poser can easily handle a dozen or so Millenium 3 figures when untextured. - I use a terrain figure/prop to get the feet placement right. Usually RDNA Macrocosm. - I save the scene as "All.pz3" in a folder dedicated to the project. - Then I save the characters one by one as their own .pz3. Wrote/adapted a few Python scripts to help in the process. These "small" PZ3s are fully textured. - I import the terrain .pz3 in Vue, and add a basic material. The final material - often an ecosystem - comes later. Save as .VOB - Then I import the .pz3s that are most helpful in determining the correct camera settings. Usually the leftmost and rightmost figures in the image, plus the one in the back that's closest to center. I fix up the materials, save them as individual VOBs, and use them to position the Vue camera. - When I get the "low memory warning" at 25%, I delete most or all of the imported figures, clear the Undo buffer, and import/fixup/save the rest. Sometimes it requires 3 or 4 batches. - Lastly I delete everything and save the scene. Exit and restart Vue to clear up the memory. Now I can populate the scene with .VOBs And I make use of showing/hiding layers. A lot. It certainly helps. So does an Athlon64x2 4400+ /4 GB RAM / GeForce7800GTX. This workflow has enabled me to render 2400x1600 Final with volumetric GI, 16 Poser humans (9x V3/M3/S3/A3/Freak, Terai Yuki, Eternal Judy, V2, M2, Don, Posette), 2 x P4 horse, a cart, plus a detailed hires medieval city. 15 hrs, to disk, it was too much for screen.
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