Forum: Poser - OFFICIAL


Subject: Problems Making Poser Meshes with Wings 3D

FireMonkey opened this issue on Mar 08, 2006 ยท 23 posts


FireMonkey posted Thu, 09 March 2006 at 2:31 PM

First I'd like to thank everyone for responding - lots of things to think on. Let's see - Little Dragon: assigning groups in UVMapper sounds like a good idea ... a bit tedious perhaps given the number of things that might need to be grouped together and assigned but hey, who ever said making meshes for figures would be all quick and easy [grin] As for using Poser's grouping tool - I find that to be almost unusable, certainly not any good for precise work. Now perhaps that has changed with later versions, but I have Poser Artist and in that I have found the grouping tool to be clumsy at best. beryld: Exporting as a collection of groups might work except that Poser Artist has no setup room to do the rig - still, if I do it by creating a .PHI file and using Convert Hier File it might work. Have to try that to know for sure but that would be the way to go for unique figures I suspect. As for posting in the Wings forum, as I said, I debated where to seek help but felt in this case the answer was more Poser related than Wings - the problem comes from a Wings 3D limitation but since there is no way to make Wings create standard groups in an .OBJ file, there is no Wings solution. So yes, others who use Wings might have answers, but they like me would be people likely to be in the Poser forum as well so it seemed like the best spot to seek help in this case. richardson: sounds good, but sadly Poser Artist doesn't have python support - I wish it did! anastasis: Using materials as a way to "define" groups? At least that's what it sounds like you are suggesting anastasis ... hmmm, well, certainly I could keep track of stuff that way but this would lead to lots of redundent materials. But yes, materials get translated fine, however it is groups that are needed to do figures. Now props are no problem, clothing is normally done as figures so that would have the same problem I have been dealing with. Lyrra: Ok, so you use the idea of defining matterials to fit the groups.... one question, I'm unclear as to what you mean by "reset the matterials", well, ok, I understand what the words mean just not how one does that. Is there a feature in UVMapper for resetting materials? Helgard: For some time I thought my problem was invalid group names and so I was careful to make sure each name was correct but it didn't help - turned out that Wings wasn't exporting group names in the standard format and so Poser was unable to read any group names at all. pakled: Yep, a few OSes back and staying there as long as possible. I don't trust Microsoft and have no interest in upgrading to their latestest ... personal view. As for Poser, I use Poser Artist - not a question of not wanting to upgrade, just can't afford to upgrade [also not sure if the latest Poser will run on 98SE or not] Using morphs is what I've been stuck with since I couldn't get an origenal mesh to work - that's what I'm trying to change [heh] quinlor: I'll check out the tutorials - thanks. obm: Actually I like Wings mostly and you can't argue with the price [grin] it would be nice if they could fix the grouping issue and stick with industry standard format and there are a couple features I'd like to see added but I use Wings a lot for Poser work - wonderful for doing MTs and props, etc, just been a bit of a pain with creating origenal figures [well, I have no problem creating the meshes - just getting Poser to read the .OBJ file correctly and it seems I have several options to try for that now] Actually I'm almost done a set of figures that are built using MTs and hopefully with this info I can do the next set as 100% origenal meshes rather than modifying existing meshes. I just wish I had realized what the problem was a while back becaue if I had then this set would have been 100% origenal rather than being built out of MTs.