Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 1:45 am)
Content Advisory! This message contains nudity
If you have access to a modelling application, all that needs to be done is to add a little subdivision to the base OBJ. This is just with one iteration of subdivision on a model I exported from MakeHuman. There's sufficient detail in there I would say. Message edited on: 03/08/2006 15:59
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
Well, I wouldn't be tossing out the Poser installation just yet, BUT MakeHuman is a project to watch (as I bet both EFrontier & DAZ already are). Originally a "plugin"/extension of Blender (a free/open-source, feature-laden, if hard to use 3D modelling, animation, and rendering application) - it is now nicely separated, but given the developers of both are familiar to one another, I reckon that there will be a method of auto-rigging the characters for Blender. The mesh has a much more lenient license than you can expect from DAZ or EFrontier (similar though slightly less verbose to the Sixus1 Open License - basically BSD-derived). And for those that love the benefits of Unimesh - the number of artists who have tweaked the edge-flows on their base is phenomenal (resulting in a very flexible mesh topology) However, at this point it is not much more than a mesh morphing program. You can turn the mesh into everything from a baby to a muscle-bound She-Freak-alike, but there is no UV's to the mesh export (yet) and no skeleton/rig. I'm willing to bet that there will be once MakeHuman leaves beta, but not really until then. In other words, take a look (it's worth it) but don't make any plans based on it just yet :) --EK
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Attached Link: http://www.ninibelabs.org/progetto.php?id_progetto=12
While letting my mouse do the scrolling (with apologies to "let your fingers do the walking"), I found the following links at sourceforge.net. It appears to be quite the undertaking - a donation-ware based GNU public license Poser. I'm still wading through the pdf files - it gets pretty dense at times. Currently there are versions for both Windows and Mac OSX. Here's the MakeHuman direct link: http://www.dedalo-3d.com/ -scara