marcob opened this issue on Mar 28, 2001 ยท 19 posts
thip posted Thu, 29 March 2001 at 1:27 PM
Hi, marcob - and hi, all 2 cents' worth (anyone know the origin of that phrase, BTW?) 3D skills : film, game and commercials producers often say that they prefer to hire artistic types and teach them the programming they need than vice versa. They also say that cinematic skills are more important than actual 3D app knowhow. Over time, computers tend to transfer all the "donkey work" of any activity to the machine, leaving to us the essentially human skills of figuring things out, getting ideas, and choosing between alternate possibilities. Doesn't matter if we're talking about making pictures or making programs - anything that can be automated will be automated, making the "craft skills" redundant. My advice would be to see tools as just that : tools (be it programming or 3D apps) and focus more on ideas and content. Polys and tex'es : bandwith, and the price of it, seems to follow Moore's law as closely as hardware and software does. But as long as internet surfing is harder and less interesting than watching TV, the masses will stay away. Without interesting content and an easy-to-learn, user-friendly interface, no amount of 3D flimflam will keep them on your site. If your flimflam is low-poly and small-tex it may load fast enough to keep them away from the "back" button, but if you have nothing worthwhile to offer, they'll never be back once they're gone. My advice : concentrate on content and user-friendliness. If VRML, streaming and all the rest improve those qualities, fine, if not - you're wasting your time. Copyright : anything that can be pirated will be pirated. Warez will be warez. Putting only rendered images and animations on the net keeps it impossible to capture the 3D models "behind" them. That's the only way to keep them secure (and the dedicated hacker may yet invade your machine via the net....!) My advice : if you don't want to lose it, don't use it. But if you're real good at getting and realizing new ideas, you can rest assured that whatever they steal today, you can do better tomorrow. In conclusion, I think that new technologies, no matter how fascinating, are largely irrelevant to the issue of whether or not people and communities like R'osity will survive. The "right stuff" is creativity, so my advice would be to cultivate that, and let technical savvy stay a "support function". Technology can make creativity more productive, that's all. And I'm not against technology (heck, I'm a mainframe systems programmer by trade, and I spend most of my spare time fooling around with my PC). I'm just against thinking that technology itself will make or break anything. Cheers, thip