Chelnov opened this issue on Mar 12, 2006 ยท 3 posts
svdl posted Sun, 12 March 2006 at 2:35 PM
That's tricky. First you absolutely NEED a modeling application. There's too many to count, from free (Blender, Wings3D) to extremely expensive (3D Studio Max, Maya, Houdini). The modeling application must be able to read and write Wavefront .OBJ files. Unless you also want to do your UVmapping and texturing yourself, it's best to keep the changed figure "UV compatible." For example, P5 Judy is a completely different model than Victoria 1/2, but she can wear Victoria 1/2 texture maps, and vice versa. The trouble starts when you start changing the total amount of vertices. Most applications then will reorder the vertices, which will play havoc with the UV mapping. Fixing up the UV mapping can be done, but it's definitely not easy! Third: when the vertex count and order changes, any morphs for that body part are lost. You'd have to recreate them. In short, it requires an expert indeed. Kudos to Arduino for a difficult job well done! There is an easier way. Let's say you want to make a catwoman with an integrated tail. Here's what you can do: - make the tail as a separate mesh; - make a "morph" of your womans hip and buttocks so that the base of the tail and the hip/buttocks meet perfectly; - make a good UV mapping of the tail; - export both the human figure mesh and the tail mesh as .OBJ, in ONE file; - load this obj into Poser, switch to the Setup room and apply the original human figure from your figure library. This will set up the majority of the bones and joint parameters you need. - Add bones for the tail; - Tweak joint parameters until the tail behaves nicely; - And save your new figure to the figure library. "Unneeded" polygons of the changed bodypart can be given another material, which can be set to fully transparent in Poser. A third possibility is copying the body part you want to change, change it (probably with some extra body parts), map it, and make it a conforming figure. Morphs can be easily transferred using The Tailor. Again, I recommend the book "Secrets of figure creation with Poser 5" by B.L. Render. It won't teach you modeling skills, but it will teach you what steps you have to take to turn a model into a figure, a prop, a morph and so on.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter