Forum: Poser Technical


Subject: Poser 6 to Poser 4 Props

cornelp opened this issue on Mar 13, 2006 ยท 7 posts


svdl posted Mon, 13 March 2006 at 8:52 AM

Ah. Are you trying to apply textures using a MAT pose? That won't work in P4/PP. Poser 5 and 6 can handle something called "currentActor" (exact syntax eludes me for the moment) in a MAT pose, and of course the Material room works fine, but P4/PP aren't that advanced. There's only one way. Save the prop multiple times with different textures applied. You'll want to reduce file size. The best way to do that is exporting the prop geometry (File->Export->Wavefront .OBJ), save the .OBJ in a subfolder of the :Runtime:Geometries folder, and edit your .pp2 file to point at the geometry. That means removing the geomCustom section and the list of vertices/facets/materials that comes below, and replacing it by two lines: storageOffset 0 0.3487 0 objFileGeom 0 0 :Runtime:Geometries:[your folder]:[your .OBJ file] Then you can load the prop, set the textures in the Material room, save it, set other textures in the Material room, save it again under a different name, etc. etc. It's not as clean as a MAT pose (or even better, a material collection), but it's the only way to make it P4/PP compatible. Hope this helps, Steven.

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