Hi, above is my quick color adjustment to the render... they should work more or less with the texture I imagine. The purple ambience you have is better but working with ambience color is tricky, they need to be VERY dark if the coontrast is not to be thrown off. I think if you have even the most simple image editor like the free Irfanview, or certainly Photoshop you can adjust the color balance... reducing red&green takes down the yellow... alternately you could bring up the blue and maybe a bit of red. In photoshop under adjust Hue/Saturation you can shift the color and make it less intense as shown above. Post 66 above looks good with the "puffs", I had thought they needed to be turned up to be stronger but they look right there. Certainly the mouth width looks right. But what the hell is wrong with those eyelids/lashes? Is it the lashes that are busted? Maybe you should set them full transparent and use Yamato's freebie geometry eyelash props or see if any of the Vicky "real lashes" would fit. Maybe Ockhams morph carver could help you if your Poser runs Python scripts. In anycase, I think the character is good enough to start rendering with now.