Forum: Bryce


Subject: Grayscale pixel levels to heightmap interpretation in TE

Quest opened this issue on Mar 13, 2006 ยท 23 posts


danamo posted Tue, 14 March 2006 at 2:34 AM

One of my favorite parts of Bryce is the terrain editor, and I've done a lot of experiments in it, but your unique display has helped me visualise it in a new way! This is excellent! However, I think you can thank your lucky stars that DAZ hasn't yet utilized Bikermouse's Tiffer code for making 16bit heightmaps in the Terrain editor. 65 thousand-something levels of gray would be a lot more tedious to represent!
;-)