Forum: Vue


Subject: How is this possible?

RemcoVANMERM opened this issue on Mar 11, 2006 ยท 18 posts


jc posted Tue, 14 March 2006 at 11:17 AM

Good points GPFrance.

As i'm learning 3D modeling, it seems that there is a lot of skill and craft in making meshes with no more polys then necessary (anticipating any smoothing in the destination software), and the right SubDivision level and with the best loop structure and increasing polys only where extra detail is needed.

Using Silo 3D and working intensely at the individual face/vertex/edge level is very enlighting. Great meshes don't seem to happen by pushing a few buttons in a higher level program, they take real hands-on poly sculpting and an expert eye.

I'm not saying you can't do that in Wings, just that meshes are not easy to build well.

The mistake i make most often is creating primitives with what seem the right number of polys, then later taking them to a lower SubD and getting way too many polys where 3D detail is not neeed and having to remove a lot of them.

_ jc...'Art Head Start' e-book
.......'Art Head Start.com site Digital Art skills. Free lighting chapter, tutes, Vue models, tex pix