Forum: Poser - OFFICIAL


Subject: what IS inverse kinematics??? DUH

dawnryder opened this issue on Mar 13, 2006 ยท 12 posts


diolma posted Tue, 14 March 2006 at 2:59 PM

@kuroyume0161: I'm not sure I agree (but then I'm not sure if I disagree, either - I may have misunderstood what you were saying) If I load a Poser/millenium figure, turn IK off, zero-pose it using the joint editor then save it back to the charcter library (under a different name), then (usually, not always, but I've never quite worked out what I did different), the next time I load the zeroed figure, Poser reinstates the IK and I have to turn it off again... OTOH, If I edit the original character file (I can't explain exactly how 'cos I always have to look up the method, which is somewhere on my home machine which I don't have access to at the moment) but it involves re-naming the inkey body-parts so that Poser doesn't recognise them (and so doesn't re-apply the chain...) I always start from a fresh character. Once I get a pose I like (for a specific scene) I save as PZ3 and continue from there. Since I very rarely duplicate poses, there's no advantage to me to saving already posed characters (regardless of how I achieved that pose)... Cheers, Diolma