Ikyoto opened this issue on Mar 14, 2006 ยท 42 posts
Blackhearted posted Tue, 14 March 2006 at 5:46 PM
hey there ikyoto, 1. you should be able to use V3's breast morphs with her - just inject them normally. some might work better than others - try them, and at different strengths if you get unexpected results. i completely flattened her chest before i morphed the breasts from scratch -- i didnt want her to even remotely resemble V3 -- so all of V3's breast morphs might not work exactly like they do on V3. however just recently (when i was figuring out how umutov disguised my GND morph in his products) i tried V3's morphs extensively on her and most seem to work just fine. remember you dont have to dial them in at 100% strength, you can try hundreds of different decimal combinations. also, a pair of magnets is quite easy to make and lets you resize (shrink/enlarge) the breasts or pull them around to point/hang differently. the first lingerie pack i released for her also has an extra breast cleavage morph. 2. people have had decent results with wardrobe wizard. theres also several new clothing packs out for her, as well as more coming in a couple of days to the store - by various merchants. more coming from me as well, but ive been sick in bed for the last 2 weeks and im just starting to get better now, so im a bit delayed. personally im not a fan of 'fitted' or 'converted' clothing - just like IRL i prefer to tailor it directly for the model, as it always looks best that way. 3. thanks pablo :) im creating a free blackeyes 3.0 (for blackeyes buyers) and that should solve this, as well as add new better textures (since at this point my 'free' blackeyes light textures i include with characters like GND, irina, etc surpass my original ones by far). 'point at' is a crutch, however - i strongly recommend you dont use it. its the single largest factor contributing to the 'blank poser stare' that plagues the galleries, and makes most poser renders look dead and unrealistic. most people use it out of laziness, but you must realise that unless your camera is very far away, 'point at' is going to make the figure crosseyed. it also wont have the figure focused right into the viewer's eyes - you can only get this by hand adjustment. you can use a quick trick to focus the eyes manually - sit directly in front of your monitor, and cover one of the character's eyes (yes, with your hand). using the eye movement dials, rotate the characters eye to look directly into yours. you may need to render to make sure you got it right (this is where poser5/6's 'area render' is a lifesaver in a complex scene). repeat for the other eye, covering the one you just did. many people will mirror the settings on each eye but this is incorrect too, as eye focus comes together on nearer objects, they are nowhere near parallel. let me know if i can be of any more help. cheers, -gabriel