Forum: Poser - OFFICIAL


Subject: A way to bump nodes up to use 16bit displacement?

Nalif opened this issue on Mar 14, 2006 ยท 19 posts


svdl posted Wed, 15 March 2006 at 8:30 AM

The trick is actually quite simple. If a 16bit displacement map is converted to a color map, using the lower 8 bits for pure red and the higher 8 bits for pure green, you can use Component nodes to separate the two bytes. Multiply the output of the green component by 256, add the output of the red component, and voila, a 16 bit displacement map. You could even go to 24 bit by also using the blue channel.

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