Forum: Poser - OFFICIAL


Subject: Question about "Girl Next Door"

Ikyoto opened this issue on Mar 14, 2006 ยท 42 posts


Blackhearted posted Wed, 15 March 2006 at 1:48 PM

"That would be a dream for P7 or DS2... a built in converter for clothing. I'd buy a heck of a lot MORE clothing if it could be passed from figure to figure." the only thing id love to see in P7 is a revamp of the rigging system - bringing it up to modern standards. thats all wed need. it would make the standard poser people surpass V3 and M3 in functionality and realism, and i could just switch 100% of my support to the default poser models, which every poser user has. CL has stated that the reason they havent updated the default poser figures to include more body part groups (like V3) is because with their upcoming rigging system it will not be necessary. if you head over to CGTalk forums and look at some of the rigging you can do in more modern software youll realise that poser is quite lacking in that department - its using a rigging system thats been unchanged for over a decade now. everyone keeps requesting rediculous features in poser - like global illumination, particle engine, etc - but when you get right down to it poser is a character POSING, animation and rendering app. at its foundation should be a solid rigging system, since at this point poser texturing, shaders, morphs, clothing, etc are up to par but whats really holding things back is that the characters look like absolute shit in most poses that require bending of a bodypart more than 30 degrees. content developers have been bending over backwards creating all sortsof workarounds like JCMs, CR2 hacks, etc in order to get the figures to look more or less human but its never enough, and the lack of complex joints is getting more and more noticeable as textures/morphs/clothing gets more and more realistic. "Oh yes, please do me a favour and don't be worried over Irina - she is so wonderful and unique ;o)" thanks :)