Ikyoto opened this issue on Mar 14, 2006 ยท 42 posts
Blackhearted posted Thu, 16 March 2006 at 8:35 PM
ive been saying that since the beginning - a lot of people report that the tailor made a mess of things. its been like that since the beginning even with V3 - wrinkly jagged morphs. dont get me wrong its probably a great program, but i dont personally 'settle' for something like that. which is why i never converted my V2 textures to V3 with the texture converter, for example. it looked 'OK', but just passably acceptable doesnt cut it IMO - if youre going to do something then do it right. there were too many blurry and distorted areas for my liking. someone adapting a texture from their own library for a render is one thing (witht hem knowing the limitations) - its another entirely to release something like that in my store. i hear that WW does a much better job of converting clothing - at least from larger figures to smaller ones. converting, say, GND clothing to V3 makes a mess of things and ends up looking like the michelin man with a wierd puffy tubelike structure. but from the examples ive seen - of even complex outfits - they seemed to convert to GND quite well. still, i prefer to actually model clothing specifically for a character. using a product like the tailor is like buying your 90lb g/f a size 18 dress and telling her to 'make it fit' by running it through the washing machine a few times in extra hot water. something wont look 'just right' (wtf, i sound like one of the three bears talking about my porridge) unless it is modeled - 'tailored' - specifically for the body of the character on the mesh level. in fact depending on the clothing the underlying body should be shaped to adapt to the clothing as well - as a lot of clothing, especially these days - shapes the body quite a bit rather than just draping over it. ie: pushup bras, tight jeans, tight shirts, etc.