Ikyoto opened this issue on Mar 14, 2006 ยท 42 posts
Blackhearted posted Fri, 17 March 2006 at 2:00 PM
dynamic clothing? its quite easy. 1. model it for the default T-pose body, just like you would with normal clothing. triangulated mesh is preferred for dynamic clothing, and itll probably have to be a denser mesh overall for wrinkles and folds to look more natural. a sub-d program like SILO is probably more efficient than NURBS for this type of thing. try the demo? not sure if its save-limited or not. 2. skip the whole conforming part and leave it all as one group. here are the instructions from my upcoming dynamic dress (quickly snipped/edited since the dress is a bit more complicated than this, it includes conforming parts): 1. Load the Girl Next Door 2 character as normal. 2. Load the clothing object from the Library 4. Move the Animation Frame slider at the bottom of the screen to about the 10th frame. 5. Pose the character as you wish. the dynamic clothing will not pose with the character at this time. 6. Return the Animation Frame Slider to Frame 1. 7. Switch to the Cloth Room by selecting the appropriate tab and select "New Simulation". When the "Simulation Settings" box pops up check the "cloth self-collision" box and click OK. 9. Select the clothing object and press the "Clothify" button. 10. Select the " Collide Against" button and check the following groups: Figure 1 (GND2): HIP Right Buttock Right Thigh Left Buttock Left Thigh (this will depend on your clothing object: just pick which parts are underneath your clothing and will thus be colliding with it. dont pick unneccessary parts as this increases the time to calculate the sim) Leave the Collision Offset and Collision Depth alone. Check the "draping from zero pose" box. You do not need to change the "Cloth Group" settings or the "Dynamic Controls" unless you want to change the behavior of the Dynamic Skirt. Before doing this you should have some knowledge of the use of Dynamic clothing. 12. Press the "Calculate Simulation" button and allow the simulation to run. Once the simulations has reached the end frame and finished you can return to the Pose room to make any minor adjustment to the scene. In the Pose room, use the "Dynamics" dial in the Dynamic Skirt group dial box to tweak the skirt if needed. If you want you can also click the small arrow to the right of the "Dynamics" dial and use "Recalculate Dynamics" to re-run the simulation without moving to the Cloth Room. Sometimes a better dynamic shape can be achieved this way. If you want to change the pose, clear the original pose by changing the end Frame of the Frame slider (originally set to 30) to 1, click OK in the pop up that appears. Then reset the end Frame back to 30. You can then move the slider to 10, apply a new pose, and click on "Recalculate Dynamics". The simulation will run again, using the new pose. As long as the Hybrid (or Dynamic) figure remains in the scene you do not have to use the cloth room for that simulation unless you want to modify the "Cloth Group" settings or the "Dynamic Controls". cheers, -gabriel