BARTWORX opened this issue on Mar 17, 2006 ยท 24 posts
stonemason posted Fri, 17 March 2006 at 8:13 PM
yea,if your making a wall with several cloned pipes on it..if you start by making one pipe,then uv map it...then you can clone it all over the place & it will keep the mapping applied to the first pipe.
ditto for any materials you might apply to it
it's a good time saver & ensures all uv mapping that needs to be identical..is identical.
you've also got a few cylinders & helix in there,those primitives should have uv's by default so you'll only need to adjust them to avoid stretching.
read up on the Max 'UVW Editor' & you should be set :-)
Message edited on: 03/17/2006 20:14