Forum: Animation


Subject: Okay, folks - here it is.

gammaRascal opened this issue on Mar 12, 2006 ยท 11 posts


gammaRascal posted Sat, 18 March 2006 at 2:53 PM

Thanks for the compliments max. especially your impressions of the production quality. I agree the textures were kinda flat and plastic looking. I coulda gone allot of different ways but decided on what we see based mostly on the fact that I built a crappy model, uvampped it badly, the time limitations of the project and rendering limitations and time limitation on my 1 and only computer. :( if it was rendering, then that meant that I wasn't doing anything else like post stuff, editing, mastering shots and a whole host of other things I need my computer for. I did have access to a laptop during the process but it couldn't compare and was primarily for sound and writing. my next project will incorporate more 3d but on a virtual level so it will be important to have some of these issues dealt with by then. at least 1 more p4 I can send renders to. production quality was an important factor when I started this project. the shootout sequence would have been lame if it was in someone's house, or some other such location. the stop motion would have been crap if I didn't take a year to build the set and compelling looking character to go with them. I did kinda crap out on the CG, but overall, im extremely pleased with the fact that the people who've seen this, actually know what production value IS. lol. and that adds credence to my experience and future endeavors, in that, it is an important factor if you want to make money. you gota look like you spent a load. without actually having spent a load :)