Forum: Poser - OFFICIAL


Subject: Well here goes nothin - complex morph problem

boeing opened this issue on Mar 20, 2006 ยท 18 posts


boeing posted Mon, 20 March 2006 at 12:51 PM

Thanks for the heads-up wdupre! Is there a way to correct the UV map in or out of Max? Why am I thinking the UV mapper program may be the answer here?

Dumb question, can I increase the polygon count on the figure as long the obj file remains with me and is not distributed, thus avoid any copyright issues?

Hey amacord, I found the best way is to just export out the toes and import them into Poser as morphs and this works. For some reason Poser must revert back to the original geometry (milwomen.obj) for the UV map info etc. When I bring in the entire figure with the changes in the mesh is when I have the UV map problem. I am not sure if this is a problem during the export process, or import process into Poser.

Yes, the new obj figure works with all the morphs as long as the exact number of polygons stay the same.

Thanks