Sat, Nov 30, 4:03 AM CST

Renderosity Forums / Carrara



Welcome to the Carrara Forum

Forum Coordinators: Kalypso

Carrara F.A.Q (Last Updated: 2024 Nov 28 3:44 pm)

 

Visit the Carrara Gallery here.

Carrara Free Stuff here.

 
Visit the Renderosity MarketPlace - Your source for digital art content!
 

 



Subject: 'been waiting a long time for this


gavotte ( ) posted Tue, 14 March 2006 at 9:51 PM · edited Sat, 30 November 2024 at 4:02 AM

file_333499.jpg

I first thought of trying to do an image like this when working with C3. My hopes were raised when C4 came out but the clouds in C4 did not react to light sources. It wasn't until C5 came out with the new volumetric clouds that I could do such an image justice. The new volumetic clouds react very well to both lights and shadows, and look pretty darn good too!

I would post this in the gallery except for the grainy scan line problem with the aura on the lightening. Kixum assures me that Eovia has been informed of this problem. Hopefully they will fix it soon!


bluetone ( ) posted Tue, 14 March 2006 at 10:42 PM

Nice image! Maybe if you doubled the resolution and then downrezzed you would get a better effect around the lightning?


Hoofdcommissaris ( ) posted Wed, 15 March 2006 at 1:55 AM

Looks fanastic, rather un-Cararra-like. The water is great too! Do I see foam on it? Is it a shader with displacement mapping? Are the lightning strikes actual geometry with a glow shader? Or did you cheat by putting a bulb somewhere over there?


Singular3D ( ) posted Wed, 15 March 2006 at 2:43 AM

This is excellent work. Would like to know in more detail, how you did it.


dirk5027 ( ) posted Wed, 15 March 2006 at 7:00 AM

I second the above, i'm new to carrara, hopefully I won't drown in my own water


sparrownightmare ( ) posted Wed, 15 March 2006 at 7:27 AM

I have been trying to get something like this out of Mojoworld, but now I am going to try it in Carrara. Awesome work.


dlk30341 ( ) posted Wed, 15 March 2006 at 12:39 PM

Fill us in on how you did this. Thanks :)


memaci ( ) posted Wed, 15 March 2006 at 1:30 PM

Very cool, what a great image. memaci


gavotte ( ) posted Wed, 15 March 2006 at 2:23 PM · edited Wed, 15 March 2006 at 2:30 PM

Thank you all for your comments, here is the scoop on how I put this together...

The clouds were done using the new volumetic clouds in C5. I did crank up the flat bottom setting and the accuracy settings and I significantly darkened the texture. There are only 2 different cloud master objects in the scene, I just copied and rotated them to make them look different. The rest of the sky is a simple realistic sky with the sun low on the left side horizon.

The lightening was built using a few simple spline objects that were pieced together. The lightening texture was very simple, consisting of a color (mostly white) placed in both the color and glow channels. I used Anything Glows as a controllable light source for the main pieces of the lightening. I also turned on the aura effect, thus the aura graininess problem.

I did augment the water reflection using 2 spot lights, each placed at the lightening location about 3/4 of the way up and pointed at a spot in the water in line with the camera. I added a sunlight with a setting of about 60 or 65. These were the only lights used in the scene (ambient light set very low, maybe 3 or 4).

The water itself is actually a terrain built using the fractal noise feature (I find the ridged noise option works well for simulating water). I used very small feature size and height settings.

Yes Hoofdcommissaris, there is foam on the water, simulated foam anyway. The water texture (with foam) is done entirely with a procedural texture that I built some time ago and have been using in different projects.

To get the lightening to not look like simple dashed lines in the final render, I rendered at 1280x1024 with the object accuracy set to 1/2 pixal.

Message edited on: 03/15/2006 14:30


sparrownightmare ( ) posted Wed, 15 March 2006 at 4:38 PM

Very creative. I don't suppose there is any chance you could post the tree for that foam texture? I have been trying to do one like it for a long time with no luck.


dlk30341 ( ) posted Wed, 15 March 2006 at 4:42 PM

Ditto sparrow & thanks Gavotte for sharing :) Well done :)


estherau ( ) posted Wed, 15 March 2006 at 6:32 PM

that is great!

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


Kixum ( ) posted Wed, 15 March 2006 at 9:46 PM

This is a great render. Keep it up! -Kix

-Kix


gavotte ( ) posted Wed, 15 March 2006 at 9:49 PM

Sparrownightmare - I would be happy to share the water texture but it is very complicated and I do not know how to go about showing all the various settings. I even tried pulling it up in C4 and expanding the tree but it extends over 3 or 4 screen heights so a screen capture only shows part of it.

If anyone has any idea on how best to share this, let me know.

Oh - the water terrain uses the perlin noise option rather than the ridged noise, but I think both can be used to make a decent water surface.


Hoofdcommissaris ( ) posted Thu, 16 March 2006 at 2:29 AM

What has happend over here, people attached shaders (in the box below the reply field), but changed the extension from .cbr to .txt (the system does not allow a lot of file formats) After downloading the file, people can change it back to .cbr But then everybody can screw it up and say it is your fault...


MarkBremmer ( ) posted Thu, 16 March 2006 at 5:31 AM

Nice!






sparrownightmare ( ) posted Thu, 16 March 2006 at 7:32 AM

I didn't even think of renaming it and attaching it. Good idea!


gavotte ( ) posted Thu, 16 March 2006 at 9:56 AM

I should have thought about changing the extension and including it as an attachment... thanks for the reminder.

I am at work right now but will post it tonight when I get home.


Jconxtc ( ) posted Thu, 16 March 2006 at 1:07 PM

for the water texture, you could allways submit it to free stuff...


gavotte ( ) posted Thu, 16 March 2006 at 7:30 PM

file_333500.jpg

Here is the base water texture, complete with foam. Just change the extension from txt to cbr and place in your shaders folder.

I tend to tweak it a little for each picture. If you make any improvements on this, please let me know.


dlk30341 ( ) posted Thu, 16 March 2006 at 7:45 PM

YIKES!!! There is a lot of stuff in there.....never seen anything like that before. Thanks :)


ren_mem ( ) posted Mon, 20 March 2006 at 2:44 PM

Was this a mac or pc. I can't get c5p to load it.

No need to think outside the box....
    Just make it invisible.


ren_mem ( ) posted Mon, 20 March 2006 at 7:06 PM

I was wondering if this was cbr. Sure enough I didn't read well enough. Loads ok.Cool.

No need to think outside the box....
    Just make it invisible.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.