Forum: Poser - OFFICIAL


Subject: Getting Down and Dirty

ghoyle1 opened this issue on Mar 16, 2006 ยท 4 posts


raven posted Wed, 22 March 2006 at 2:29 PM

You could apply something like a cloud filter using appropriate grime colours to the textures in PSP or you could maybe use a colour math node set to muliply in the material connected to something like the clouds node. That's what I did in the attached picture, the render is underneath the nodes layout.