Avengia opened this issue on Mar 24, 2006 ยท 102 posts
modus0 posted Sat, 25 March 2006 at 12:54 AM
I'm sure, if I sat down and tried over several months, that I'd be able to pain hair decently enough to risk posting the image here, however, I've got enough other things to work on other than Poser that the time required for that isn't really available right now. Also, as SamTherapy said, I try to get the best I can out of Poser, without postwork. And if you think that's an easy, half-hour deal then I suggest you try it. I've spent many hours over several days compositing a scene, test rendering, changing something, test rendering, changing something else, test rendering... until I get something I'm happy with. And with the higher quality of both hair and hair textures available now, I honestly don't see too much "plastic" hair. Unlike the hair that shipped with Poser 4... True, people like Prog can create awesome images by painting over a basice render, but IMHO, that stuff should be classified "Mixed Medium" not "Poser" because sometimes the only thing involving Poser was the base character, everything else being postwork. I do admit that painted hair often looks much better than prop hair, but in most images I've seen where clothing was painted, it looked "fake". Either the lines are too soft, or something, but I'd rather have prop clothing because a well made, well textured conforming (or dynamic) outfit in Poser can look very un-plastic.
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