madriver opened this issue on Mar 22, 2006 ยท 8 posts
RHaseltine posted Sat, 25 March 2006 at 6:47 AM
As I understand it from the readme, each texture layer in an FBX file can hold only a single map so you need multiple layers to get all the settings across - in the event that you application's importer can deal with multiple layers (I gather it's rare - the LW one certainly doesn't seem to).