Forum: Poser - OFFICIAL


Subject: How to make a null figure ? (cross-talk preventing)

vilian opened this issue on Mar 06, 2006 ยท 36 posts


nerd posted Sat, 25 March 2006 at 6:13 PM Forum Moderator

Root BODY:0 == typo You need both sets of Actor lines. The geometry declarations, blank inside, AND the actor setup, with no channels. You need to include all (I think "all" any way) this junk ... actor hip:1 { name Hip on bend 0 dynamicsLock 1 hidden 0 addToMenu 1 castsShadow 1 includeInDepthCue 1 parent BODY:0 endPoint 0 0.021 0 origin 0 -0.079 0 orientation 0 0 0 displayOrigin 0 displayMode USEPARENT customMaterial 0 locked 0 } (Obviously you'll need to repeat for each actor) And, no, I've never figured out why it needs to be included. This is the way I build my commercially distributed shields. The tutorial on my site shows the easy way. That way works about 99% of the time. It seems like P4PP is most likely to need the longer shield format to work properly. This setup is really a "Shield" figure, not a Null. I need to go back and re-do my tutorial covering this to reflect this problem. Unfortunately the quick and easy "Null" figure isn't 100% reliable. Nerd3D