Forum: Poser - OFFICIAL


Subject: Ok , it has been a year - where is Poser 7?

jpiazzo opened this issue on Mar 25, 2006 ยท 32 posts


jpiazzo posted Sat, 25 March 2006 at 6:54 PM

I'll pay, I'll pay... But I am expecting MAJOR new features! In particular, I expect a complete overhaul of Posers Animation features. Complete Non Linear Animation features, multiple layers, motion blending - (it should be like MotionBuilder and Endorphin) - with a built in implementation of poser physics and soft / hard body dynamics, animation paths, and an integrated lip-sync application like Daz's mimic. Then we should have a new feature called Poser AI - where you type into a text box - "walk ten steps forward, turn left, smile, wave and sit down" AND BINGO, Poser animates that automatically using a built in library of animation moves! This of-course comes with a whole new set-up room and grouping tool - we will also have a built-in UV mapping tool like UV-Mapper that will have a one button click for our textures to load into the image application of our choice for editing! The FACE ROOM is combined into a new full body MORPH CENTER with direct mesh sculpting manipulation tools (like Z-brush) along with automatic morph creation. Again a one button click takes us to a seamless integration with SHADE so we can model more complex shapes with ease. Even problems with changing or adding polygons are GONE - we just get a new figure! CLOTH, HAIR improved dramatically along with new Hy-bred clothing feature called DYNAMIC CONFORMING. Check a box and switch between the two types depending on pose situation. All existing clothing props would be automatically converted. Key frameable of-course. POSING of fully clothed figures is improved by a new VIRTUAL HANDLES feature which adds a easily selectable nodes to the figure that will manipulate body parts without having to make sure you are selecting the base figure rather than the prop when you move it. RENDERING - Poser now uses SHADE's render engine as an option, along with major 3rd party engines such as Renderman. Toon rendering is a direct link to Manga Studio's shaders and projects. Flash export creates a Motion Artist file. IMPORT EXPORT options support FBX and all major applications now supported by plug-in such as body studio. VUE integration is seamless because e-on and e-frontier have merged into one company. I know this sounds crazy BUT. Allot of this functionality already exists in a hodge podge of external apps, python scripts, and plug-ins. Hey, "E" Lets really put these talented Poser programmers to work! I just installed ADOBES Production Studio - interoperability between apps IS THE FUTURE - lets get with it! JP