bagoas opened this issue on Mar 26, 2006 ยท 8 posts
jonthecelt posted Mon, 27 March 2006 at 12:33 PM
Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=2299088
This is the main thread, which details how to use magnets to deform objects. It starts with examples of using a 'soft' surface being deformed by the figure, but lower on down are a couplle of examples of the same technique being reversed, and having the character's skin being deformed by a 'harder' object. There is a python script by ockham mentioned, called eureka, that allows for props to be deformed by figures... the advantages that magnets have over the script are that a)it can easily be reversed, allowing the skin to be deformed by the object; and b) you can see a real time result of the deformation, instead of leaving the script to calculate it and work it all out by trial and error. This isn't to knock ockham's work at all, but in the work you're describing, I think magnets will do it best. Hope this helps... jonthecelt