RAMWorks opened this issue on Mar 27, 2006 ยท 7 posts
RAMWorks posted Wed, 29 March 2006 at 12:33 AM
DAZ Studio does have it's own file formats (.daz, .ds and .dsb). The .daz file format is exclusive for saving full scenes. DAZ Studio now supports all sorts of plugins. Primitives (free), Hand Grip, PoseFormatExporter (just a figure at time from what I can figure out), PowerPose (IK), DFormer (Magnets), Group Parameters (needs work), CreateNULL figure (used to parent lights and cameras to to shift quickly in a scene without having to move each light if you move the figure(s) and there are others but these are the ones I have. Open sourced code is getting close to release to open up more options for DAZ Studio which I'm sure Python, more lighting options and other goodies will be coming soon. It's been a couple months now since it's last update and I'm hoping the next update will include more goodies to further extend the surface tab (like Math nodes, which it really needs). I like that you can select many parts or surfaces at the same time in Studio. You can't do that in Poser. I like that searching for needed things in DAZ Studio is faster and more elegant than all the double clicking to get to each separate runtime. It really slows down one's pace when trying to get things done in a timely fashion. I also notice that injecting morphs in the Mil characters is just so damned time consuming. I've left the program loading morphs for like 1/2 hour at a time. It's quite maddening at times! So that's that for me. Can't beat what one can do with the rendering engine in Poser 6, I'll give it that but all the other above is just not worth the hassle! So it's DAZ Studio and post work in PS-CS! :-) All the best Richard ;-)~
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