todd71 opened this issue on Mar 26, 2006 ยท 16 posts
mickmca posted Wed, 29 March 2006 at 8:51 AM
The only problem I ran into was that I couldn't illuminate the inside of the tube very well, but I think that's a matter of finding the "sweet spot" for the general light. I tried putting a spot and then a bulb "inside" the tube, and neither had any effect, but I'm guessing I didn't get their centers exactly inside.
Two other problems, which I found when I started fiddling with animation: 2. Image-based textures can't deal with this kind of close scrutiny. I put a "wall" at the end of the tube and when the camera arrive, the wall's texture was grossly pixelated. But that's to be expected if the camera moves in too close.
Theoretically, I should be able to reduce the tube diameter to .06" and still "see" down it, because the camera is a polar point. As long as I get that exact point inside the tube, the camera can see. I just tried .06" and I can still see inside the tube. I also tried animating the camera to run the length of the tube, and that worked.
Am I missing something here?
M