PhilC opened this issue on Mar 30, 2006 ยท 54 posts
unzipped posted Thu, 30 March 2006 at 12:41 PM
Another figure would be great if it is well executed. Compatibility isn't important, and may be a negative if it means carrying over problems from the older models. An open source type of license would be best. It's ridiculous that I've made so many (I think) really good facial characters with tools I've bought from DAZ but I can't share them with anyone because of their lousy license. I like morph injection and I don't understand the problems other people have with it. It's a great space savings. What's so hard about just loading up only the things you want instead of being burdened with a ginormous number of dials you never use? The first thing I do with morph injection characters is load them up, inject the morphs into them that I'll use regularly and then save that figure into the character library - I almost never have to inject a morph again. Then if I come up with something I really like I create my own morph, get the base character out inject my custom morph and have only the one dial to deal with. With the grouping available now for morphs it makes organization easier as well. I'd say if you have to have permanent morphs (non-injected) keep them to a minimum. This speaks to the ease of use question as well. Age - 20s-30s base, morphs to get older or younger. Realistic - the more realistic the better. Wyrmmaster or someone else will be along shortly to "enhance" the figure with their magnet sets shortly if it's popular. This is not to denigrate those who appreciate figures with fantastic proportions, as I'm one such myself on occasion - to quote the infamous Captain Zap Brannigan, "I find the most erotic part of a woman's body is the boobies." I personally have zero interest in toon characters. Ease of use? For a thing called Poser I'd have expected better posing by now. I haven't had a chance to use Apollo yet, but the other characters I've seen have a large range of positions they can't get into and look realistic. So easier/better posability would be tops. The ability to more easily scale body parts and still keep the figure together would be good too. I'd prefer the face start out as the most neutral structure possible (racially and beauty wise) to then be influenced by morphs. You may not be able to hit racial super extremes realistically, but I prefer a wide range of possibilities moreso than specialization. I think V3 has been pretty successful at this - though I've seen things go horribly wrong for her at the hands of some people. More polys in the face would help, as I'll reiterate below. Other things: IMPROVED FACIAL EXPRESSION CAPABILITY! I haven't used The Girl, so right now I'd say that Miki is the figure with the best facial expressions I've used. She's pretty good, but even she could be improved on. The DAZ figures are just plain awful at this, but their other morphs/deformers are superior so I still use them most. If there's any place that might actually need a poly count increase it's the face to give greater expressive range. Better muscle morphs and vascular displacement maps. Better normal person morphs also (a few extra pounds, weight dispraportionally distributed, more asymmetric morphs). Real bones and soft tissue or at least a better approximation? I'm tired of figures devolving into loosely affilated tubes of goo when I try and twist their forearms or their thighs. I'd ask for a Selma Hayek character morph/texture as standard equipment - but then I'd probably never leave the house. Anyway, I know it's an old topic, but I never get tired of it, so thanks for asking!