Forum: Poser - OFFICIAL


Subject: New female Poser figure?

PhilC opened this issue on Mar 30, 2006 ยท 54 posts


smallspace posted Thu, 30 March 2006 at 1:10 PM

Hi Phil, I think any new female figure would need to be an improvement on existing figures in order to have a chance to be successful. It would have to be seen as an upgrade rather than just more variety. Heres my thoughts, and they may be completely out of wack. I believe one of the fundament flaws in creating a figure is to make the default geometry in the Da Vinci pose. A lot of what are considered to be Posers problems actually happen in any modeling software if you start out with it as your basic pose. That includes Max and Maya. If you think about it, for instance, having the arms straight out is like making your default mesh with the character on tip toes. You shouldnt be surprised if your character cant walk flat-footed Theres been some talk about this subject on the 3d forums of other sites. Pretty much everyone Ive read agrees that its better to start out with a figure in a more natural position. Given Posers natural tendency for extreme deformation, I suggest that your mesh should be created with the shoulders, elbows, thighs and knees bent about half way through there normal range of motion. I would also suggest the legs be spread apart in a pretty good split, in order to prevent Posers infamous kidney bean butt cheeks. This should also make it easier to create conforming pants with parts that dont intersect. (you know what I meanthink Mikis cotton pants) I dont have the skill to create my own meshes, I so Ive never had a chance to test this theory of figure creation myself, but I think it makes sense. Ohand one more thing. If you do make a new figure, make sure her eyes AND head are capable of pointing at the main camera. Im tired of default figures whos eye roll up into their heads, or who point the top of their heads at the camera whenever the point at function is turned on. My 2 cents.

I'd rather stay in my lane than lay in my stain!