PhilC opened this issue on Mar 30, 2006 ยท 54 posts
momodot posted Thu, 30 March 2006 at 3:20 PM
I actually want male figures to but it seems that figures developed as males fall into the six-pack abs trap while a female figure like V3 can be morphed into a male as mousclebound and robust as you would want. The real problem for me with figures is the fact that since Poser 4 you can't really do much with the scaling before they break up. The joint issue is interesting. I don't understand the techncal issues... can they be sculpted half bent? Can they be made with new body parts that are the joints alone? I think the way to save memory isn't INJ which sucks, but body handles and possibly conforming vertice magnets. A figure with a custom really thought out vertice magnet body suit having the minimum of nodes? How about an INJ figure (yuck) with switchig geometry so you could switch to high res body parts as needed. E.G. switch heads, hands, breats, this would work under an INJ system right? I have always wanted to be abble to switch the body to low res for under clothes or the head to low res for long shots. Geometry switching can be very interesting. Imagine geometry switching for a base clothes set that could be textured and transmapped. Cyber-HER has geometry switching to put cyber-prosthetics on the H.E.R. figure. Could switching be ERC for bends... no, too complex. A modular figure so that people can develop new heads etc to build diversity, or integral rather than conforming clothes. The point is that I think the figure would have to be a new conception of a figure, not just a new face.