DrMCClark opened this issue on Mar 30, 2006 ยท 79 posts
jonthecelt posted Thu, 30 March 2006 at 5:44 PM
I'd suggest trying to work out something procedural, rather than using a texture map... it would stop the pixellation you get from magnification, and would be easier on the memory overheads when rendering... exactly which nodes you might want to use, though, I'll have to sit back and think for a while... jonthecelt