Helgard opened this issue on Mar 30, 2006 ยท 39 posts
tekn0m0nk posted Fri, 31 March 2006 at 4:12 AM
"I am not saying there are not exceptions, what this whole thread is about is not what individuals can or cannot do, but what Poser models can or cannot do, and what they can't do is bend like people." This is not a poser only problem... every character creator/user faces the same sort of problems in even the most high end apps. Human motion and musculature is a tricky thing and it is only recently that technology is making advances in properly simulating it. They really need to incorporate some of this in Poser's rigging system before you will get really decent looking deformations and posing. Take something like rotating your hand/wrist... currently not a single poser figure can do this motion properly. In reality the wrist doesnt just rotate your forearm around its axis. Instead the bones in the forearm actually twist together and cross each other, producing a very characteristic deformation of the skin that no figure i have seen does properly. And this is an example of a very basic motion, forget anything complex like muscle contraction/expansion, skin sliding, tendon movement, inter-skin collision, object-skin collision, skin color changes etc... Here's a simple thing anyone can try to see just how far short of 'reality' our attempts really are: Turn a hand palm downwards, study the back of the hand and clench/unclench your hand. In that little area, you will see so much variety of skin motion, that poser (and most other 3d apps to be fair) dont even simulate 1/10th of it. See how the skin slides around and over the knuckles, losing color as it expands and becoming darker where it bunches up. See how the tendons slide around under the skin like fat little cables. Notice how the muscles expand and contract, how the webbing folds and unfolds. Or how the skin in the fingers pushes against itself and the palm when you make a fist...