Forum: Poser - OFFICIAL


Subject: Realistic lighting

ashley9803 opened this issue on Mar 31, 2006 ยท 20 posts


jonthecelt posted Fri, 31 March 2006 at 5:30 AM

Lighting is a tricky beast - it all depends on what you wanr in the scene. If you have specific light sources within the image (such as lamps or candles, for example), then you should make some attempt at casting light fro mthat direction. However, the standard 'studio lighting' set-up used for a lot of portraiture involves only three (possibly four) spotlights - key, fill, back (with bounce as a potential fourth). Poser 6 has another neat trick in its bag, with IBL. IBL takes a spherical texture map and applies it on a theoretical ball, which then casts light rays in towards the centre of the scene (not a great explanation, but it's the best I can come up with off the top of my head!) This is very useful if you have indirect lighting (light which has bounced off from other surfaces onto your subject), or for outdoors scenes where light is coming from all direction s at once, lessening the 'single shadow' situation. Lighting is such a huge topic that covering all the bases would likely entail a book all of it's own. There are a number of good tutorials out there on the web, though - Olivier over at RuntimeDNA has written several very good ones (just do a search for lighting in the Poser forums). At the end of the day, though, it's a very subjective thing, which can change with every image you create. There is no 'one way' to light a scene correctly. jonthecelt