Forum: Poser - OFFICIAL


Subject: Realistic lighting

ashley9803 opened this issue on Mar 31, 2006 ยท 20 posts


carodan posted Fri, 31 March 2006 at 6:08 AM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=1187675

I think that the material shaders you use on figures and objects play as big a part as the lights themselves. Time taken experimenting in the material room can be well worth the effort.

I also think that the new lighting options in P6 help.

Using, IBL and ambient occlusion, I usually try to keep lights down to 2-4 max(sometimes you need specular only lights to pick out details that IBL doesnt give).
A limited lighting model also allows you to standardise to an extent the way in which you approach building shader trees for materials.

There's always the option of increasing/decreasing shadow intensity in a lights parameters.

Message edited on: 03/31/2006 06:10

Message edited on: 03/31/2006 06:15

 

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