ashley9803 opened this issue on Mar 31, 2006 ยท 20 posts
carodan posted Fri, 31 March 2006 at 6:08 AM
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=1187675
I think that the material shaders you use on figures and objects play as big a part as the lights themselves. Time taken experimenting in the material room can be well worth the effort.I also think that the new lighting options in P6 help.
Using, IBL and ambient occlusion, I usually try to keep lights down to 2-4 max(sometimes you need specular only lights to pick out details that IBL doesnt give).
A limited lighting model also allows you to standardise to an extent the way in which you approach building shader trees for materials.
There's always the option of increasing/decreasing shadow intensity in a lights parameters.
Message edited on: 03/31/2006 06:10
Message edited on: 03/31/2006 06:15
PoserPro2014(Sr4), Win7 x64, display units set to inches.
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