Helgard opened this issue on Mar 30, 2006 ยท 39 posts
Teyon posted Sat, 01 April 2006 at 8:18 AM
Part of the problem is that Poser's rig system is antiquated by today's standards. Look at any rigging system built into full featured 3D programs (usually the built in stuff is looked at as barely passable) and you'll see how far Poser has to go in terms of rigging and character manipulation. That's not even going into stand alone rigging tools like MotionBuilder or plug-ins like The Setup Machine. I love Poser, I think it has a lot of untapped potential but if it's to try to compete in the future, it's going to have to worry less about rendering and worry more about it's core feature : character set-up and animation. As it is right now, the content creators are doing the best they can with what they're given.
Message edited on: 04/01/2006 08:22