You can click and add control points along the graph just like "Curves" in PhotoShop. By dragging the points up you increase the amount effected and decrease the falloff. Bt dragging the points down you decrease the amount effected and increase the falloff. Notice the shape of the graph and the deformation on the mesh from the zone's center are EXACTLY THE SAME. This can be great for creating vases, pedastals and such from Cyclinders, spheres, etc. And for Mountain and water effects too.
-Anton, creator of Apollo Maximus
"Conviction without truth is denial; Denial in the
face of truth is concealment."
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