Mordikar opened this issue on Apr 03, 2006 ยท 11 posts
Mordikar posted Mon, 03 April 2006 at 11:25 PM
problem with that is that if i export it from rhino and then morph and export again from rhino... the scabbard isn't wwhere i want it in poser. so then my morph will move the whole scabbard around to pt it where it thinks it wants it.. :( The situation has gotten even more creative. I took the scabbard back into rhino. exported it right back out as scabbard2.obj exported it right back out again as scabbard2-bend.obj (note there was not even any point editing done) import scabbard2.obj in poser try to load scabbard2-bend.obj in as a morph target and get ... you'll love this "Target geometry has wrong number of vertices" How the @#$@#$^%#$&^U&^%(@#^#^&!@#%$%^*&@#$^$%&$&#;$% do you get that!?!?!?!?!?! it's the exact same boody @&#;$%ing model!!!!!!! i am at this point contemplating pulling tha backing off completely and just not having it ergo removing the need for morph targets all together.