taghrid opened this issue on Apr 06, 2006 ยท 3 posts
JunkoH posted Thu, 06 April 2006 at 11:23 AM
If you are doing a cartoon style render, you should consider using transmapped hair. If you really need the dynamic hair for some reason, try reducing the number of follicles. If you take your P6 scene into DAZ|Studio, the control props (center of mass, etc) will drop out. There is a plugin available to convert the animation to native Kaydara FBX. 3DSMax and Maya (and to some extent, Lightwave) also can read this format. The disadvantage of going thru D|S is that anything dynamic (hair or cloth) will not function, procedural shaders don't translate, and anything using Python is out.