ScottK opened this issue on Aug 17, 1999 ยท 10 posts
ScottK posted Thu, 19 August 1999 at 4:00 PM
Darkwolf, Blend Transparency is a setting in Bryce - I still haven't had a chance to even look... but it should be in the materials editor, I imagine. The columns in Bryce are interchangeable. If you click the "C" column next to transparency, it will go there. But you could just as easily put it in "A" and put your texture in "C." Since the texture map is usually the first and most important, it usually gets the "A" spot for me, with the "diffuse" and "ambient" circles selected in "A." Conceivably, you could use the same map for texture, bump, transparency, reflection, etc. (But why would you want to?) -ScottK