SilverWyvern opened this issue on Apr 07, 2006 ยท 7 posts
4blueyes posted Fri, 07 April 2006 at 9:16 AM
Attached Link: An Introduction to Conforming Clothing
Yes, it is possible, buy you need Poser4+ setup room knowledge to rig the item. I am sure Dr.Geep has a tutorial about rigging things :) In a nutshell, the dynamic clothing is a simple .obj file that Poser ClothRoom can take into calculations and move vertices around to create movements. The conforming clothing is a whole 'nother beast :) In fact it is a figure, with all bones, falloff zones and joints, and it has to be built exactly like the figure you want to use the clothing on. Usually you will have to part the clothing item's polygons into the groups that exist in a figure (like hip, chest, lCollar, rCollar, abdomen and the like) then run it through the Setup Room applying the donor figure .cr2 to place the bones and the like in their respective places. After that you need to adjust the Faloff zones in Joint Editor, add the morphs and so on and so forth. Long, boring an extremely repetitive task all in all :) But EnglishBob has a wonderful tutorial on his site (see the link) which can explain a lot :) Michal 4buleyes