ominousplay opened this issue on Apr 05, 2006 ยท 11 posts
ewinemiller posted Fri, 07 April 2006 at 5:02 PM
Any ideas (other than using a shader instead of AG) to lower the polygon count and avoid changing the AG to a vertex object? I want to add bones to make changes in shape to the willows.
Unfortunately bones turn everything to a VM object. You can trying turning down the details in Grows (less strands, segments, sides). The other thing you can try is a texture map and then change the strands mapping mode to UV along strand. You might be able to get by with less strands that have a transparent texture on them. Does that help? Regards, Eric Winemiller Digital Carvers Guild Carrara plug-ins
Eric Winemiller
Digital Carvers Guild
Carrara and LightWave
plug-ins