Forum: Blender


Subject: Python ActiveX

Enivob opened this issue on Apr 11, 2006 ยท 7 posts


nruddock posted Tue, 11 April 2006 at 5:47 PM

If you were thinking of using ActiveX based custom controls inside Blender's GUI then your out of luck, as it uses its own OpenGL based windowing toolkit IIRC.

Nothing to stop you creating your own dialogs using pywin32 and win32com (you'll need to download and install (or possibly compile) these yourself.