timoteo1 opened this issue on Apr 03, 2001 ยท 23 posts
JKeller posted Tue, 03 April 2001 at 11:05 PM
That's not automatic animation, Dogface, that IS animation. Well, that's what computer animation is. For a quick thrust you may want to switch your keyframes from spline to linear. You can do that in the animation palet. That means your motion is going to travel in straight lines from your first keyframe A to B and then another straight line from B to C. Spline animation on the other hand, will give you a curved line that travels from A through B to C. A bezier curve basically. You use Spline for graceful, flowing movements and Linear for direct, definitive movements.
timoteo1, don't misread what I am telling you as "support" or "pep-talks," it's more "tough-love." In the time it takes to work out the kinks of these "short-cuts" you could have animated five good scenes. Get to work already!
A 40-minute movie? Here in Hollywood we call those "short films."