timoteo1 opened this issue on Apr 03, 2001 ยท 23 posts
timoteo1 posted Wed, 04 April 2001 at 4:33 PM
But I still don't have a clue as to why you hate key-frame animating then? If you take a figure's arm that is straight out from its body (perpendicular) at frame 001, and then jump to frame 030 (1 second) and position it so it is by his side (parellel), you're telling me you'd rather do each individual key frame (30 in all!) just to have his arm move to his side, when the computer could produce the exact same (if not better) results in about 1/100 of the time? I don't get it, why would you want to animate this way? Confused, Tim