rebelmommy opened this issue on Apr 15, 2006 · 41 posts
svdl posted Sat, 15 April 2006 at 10:08 PM
Oh, and another thing: multiple resolution texture maps. A 6000x6000 texture is only useful when rendering extreme closeups while not using the procedural shaders of P5 and P6. Even a normal portrait renders perfectly with a 2000x2000 texture map. 1000x1000 is good enough for midrange.
So texture maps, MAT poses, P5 materials and P6 material collections using 2 or 3 resolutions would be a great asset. I'd suggest 1024x1024,2048x2048 and optionally 4096x4096 pixels.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter